10 Item Mistakes That Make You Weak in Mobile Legends (MLBB)
Updated at: 5/18/2025

If your damage feels underwhelming in ranked games, or your late-game potential keeps falling short, the problem might not be your hero—it’s your item build. In this guide, we break down 10 item mistakes players make in Mobile Legends: Bang Bang (MLBB) that significantly weaken performance. Plus, learn how to fix them and unleash your hero’s full potential.
1. Golden Staff + Crit Items = Wasted Potential
Many Marksman players build Golden Staff alongside crit items like Berserker’s Fury or Scarlet Phantom. Big mistake!
Golden Staff converts crit chance into attack speed, making the passive effects of crit items useless.
Heroes like Moskov still deal critical strikes because of guaranteed crit mechanics.
Fix: Only use Golden Staff on heroes that benefit from attack speed-focused builds like Badang or Karrie. Avoid it on crit-reliant heroes like Miya or Bruno.
2. Stacking Items with Identical Passives
Don’t build items with the same passive effects:
Example: Malefic Roar + Hunter Strike or Malefic Gun won’t double your physical penetration.
Dominance Ice + Sea Halberd won’t double anti-heal.
Fix: Diversify your build to get unique bonuses. This improves late-game flexibility and team fight adaptability.
3. Overcommitting to Damage or Defense
Full damage = burst potential but super squishy.
Full tank (especially on Fighters) = no kill pressure.
Fix: Balance damage and survivability based on your hero’s role and the match context.
4. Excessive Mana Regen Items
Using both Demon Shoes and Enchanted Talisman? That’s overkill.
Fix: One regen item is enough. Build utility or damage items instead for better impact.
5. Incompatible Items on Wrong Heroes
Some items don’t scale well with certain roles:
Thunder Belt / War Axe on Marksman = weak damage scaling.
Fix: Use Corrosion Scythe for slow or Endless Battle for true damage instead.
Wind of Nature is only for Marksman—don’t build it on Fighters or Mages.
6. Mismatched Defense Against Damage Types
Building the wrong defense item against the enemy type?
Against Mages like Chang’e, don’t build Athena’s Shield; use Radiant Armor.
Facing Basic Attack-heavy heroes like Miya? Blade Armor or Wind of Nature is better than Antique Cuirass.
Fix: Match your defense to enemy damage type for best results.
7. Starting With Expensive Items
Rushing Blade of Despair early? You’ll have no power spikes early on.
Fix: Start with core items (e.g. Demon Hunter Sword, Ice Queen Wand) that scale faster and provide immediate impact.
8. Mixing Magic and Physical Scaling Items
Holy Crystal + Blade of Despair is a terrible combo.
Magic and Physical damage scale differently.
Fix: Stick to one damage type per hero build to maximize effectiveness.
9. Wrong Anti-Heal for the Role
Marksmen should use Sea Halberd, not Dominance Ice.
Tanks should use Dominance Ice, not Sea Halberd.
Fix: Choose anti-heal items based on your hero class and role.
10. Ignoring Tier 1 & 2 Items and Game Situations
Micro-items like Fury Hammer, Dagger, Legion Sword give strong temporary stats.
Fix: Learn item pathing and adapt your build as the match evolves. Don’t auto-complete full items if a Tier 2 version suits your situation better.
Final Thoughts
Improper itemization is a silent killer of performance in MLBB. From beginner mistakes like overbuilding mana regen to advanced errors like stacking passive effects, every decision matters. By following these tips, you’ll build smarter, scale better, and dominate more fights.