MLBB New Patch Update: Every Nerfed and Adjusted Hero You Need to Know About

Updated at: 6/22/2025

new meta update

The latest Mobile Legends: Bang Bang patch has brought significant changes to the meta, with several top-tier heroes receiving major nerfs and adjustments. Whether you're climbing ranked or following the professional scene, these changes will definitely impact your gameplay strategy. Let's dive into every hero adjustment that's shaking up the current meta.

Naruto Collaboration Heroes Take a Hit

Naruto Gets Major Nerfs After Event Ends

Many players are frustrated that Naruto received substantial nerfs right after his collaboration event concluded. However, these changes were necessary due to his overwhelming presence in both ranked matches and professional play.

Key Naruto Nerfs:

  • Skill 1 Base Damage: Reduced by 50 points across all game phases

  • Combo Damage Bonus: Decreased by 5%

  • Passive Resolve Building: Slowed from 1% to 0.5% (50% reduction)

  • Resolve Retention: No longer keeps resolve after dying in Sacred Beast form

  • Skill 2 Cooldown: Increased by 2 seconds in early game

The most significant change is the resolve building mechanic. Players now must actively engage enemy heroes to build resolve effectively, as you gain double resolve when attacking champions. While these nerfs are substantial, Naruto remains a viable pick for skilled players.

Kagura's Multiple Ability Adjustments

Kagura didn't receive the standard knockup and resilience adjustments, so developers implemented direct nerfs to balance her kit:

  • Ultimate Range: Shortened slamming distance

  • Skill 2 Mobility: Reduced leaping distance when colliding with obstacles

  • Skill 1 Damage: Base damage decreased

  • Enhanced Basic Attacks: First attack loses knockback effect, second attack damage reduced from 300 to 200

Despite these nerfs, Kagura remains powerful due to her crowd control capabilities and healing utility.

Assassin Meta Shifts

Hayabusa's Shadow Mark Rework

Hayabusa received a significant mechanical change to his shadow mark system:

  • Can now only apply one stack at a time

  • Must wait for shuriken return before applying the second stack

  • Ultimate damage rebalanced: lower base damage, higher bonus damage on marked targets

This change encourages more strategic ultimate usage, requiring players to mark targets before engaging for maximum damage output.

Mage Adjustments Across the Board

Zhuxin's Vision Control Nerfed

Zhuxin's Skill 2 no longer reveals enemies hiding in bushes unless it directly hits them. This change significantly impacts her map control and forces players to be more cautious with aggressive positioning.

Luo Yi's Ultimate Transparency

Luo Yi's position is now revealed while casting her ultimate, though the teleportation destination and allied positions remain hidden. This adjustment adds counterplay options while maintaining the ability's team fight potential.

Selena's Cooldown Standardization

Selena's ultimate cooldown is now fixed at 5.5 seconds instead of scaling down to 4 seconds. To compensate, she gains 5-20 magic power per level, providing better scaling throughout the match.

Kimmy's Range and Cooldown Nerfs

Kimmy's ultimate received significant adjustments:

  • Cooldown increase: Nearly 10 seconds longer from early to late game

  • Range reduction: Decreased by 10%

Her enhanced basic attacks remain unchanged, keeping her core damage potential intact.

Support Role Rebalancing

Floryn's Anti-Heal Interaction Change

Floryn's ultimate no longer removes healing reduction effects upon activation. Instead, it now increases all allies' healing received by 12%. This change makes her more vulnerable to anti-heal items while providing consistent healing amplification.

Chip's Teleportation Adjustments

Similar to Luo Yi, Chip's location is now revealed before using his teleportation ability. Additionally, there's now a 1-second forced cast time before teleport activation, giving enemies more counterplay opportunities.

Jungle Role Modifications

Healing Reduction Passive Adjustments

Several junglers had their healing reduction capabilities modified:

  • Baxia's passive: Reduced from 50% to 40% healing reduction

Farming Speed Nerfs for Fast Clearers

Multiple junglers received farming speed reductions to balance their jungle clear potential:

  • Hanzo: Skill 1 cooldown increased, but cooldown reduction against Turtle/Lord buffed from 50% to 60%

  • Freya: Basic attacks now deal only 75% damage to jungle creeps

  • Alpha: Passive deals 75% damage to creeps

  • Jawhead: Passive deals 50% damage to creeps

  • Julian: Enhanced basic attacks deal 75% damage to creeps

These changes aim to slow down the fastest farming junglers while maintaining their team fight effectiveness.

Hero Adjustments and Reworks

Lunox's Smoother Transitions

Lunox received quality-of-life improvements for her form transitions. Her Skill 1 and Skill 2 now share cooldowns while in dark form, allowing instant switching to light form. However, using Skill 1 during Power of Chaos enhancement now ends the state immediately.

Fanny's Energy Management Crisis

Fanny received one of the most impactful adjustments:

  • Cable energy cost: Increased by 3 points from early to late game

  • Skill 1 and Ultimate: Energy cost reduced by 3 points each

The cable energy increase significantly impacts Fanny's mobility and sustainability, especially when facing jungle invasions without blue buff.

Estes' Hybrid Defense Boost

Estes' healing was slightly reduced to match anti-heal item nerfs, but he gained a powerful new effect: all linked allies now receive 15-30 hybrid defense, making him even more valuable in team fights.

Barats' Resilience Rework

Barats' resilience system was completely reworked:

  • Old: 5% resilience per stack

  • New: 20% resilience at maximum stacks

  • Compensation: Hybrid defense gain increased from 3-9 to 4-10

System-Wide Resilience Changes

The most significant system change affects knockup interactions. Resilience can now reduce airborne effect durations, except for Kagura and Saber's abilities. This change led to:

  • Tough Boots: Crowd control reduction slightly decreased

  • Brute Force Breastplate: Resilience values buffed due to underperformance

Impact on Current Meta

These changes will likely shift the professional and ranked meta significantly. Heroes like Naruto and Fanny may see reduced pick rates, while heroes with crowd control abilities might become more valuable due to resilience changes.

The farming speed nerfs to popular junglers could open opportunities for other jungle picks, potentially diversifying the role's meta. Support players will need to adapt to the new anti-heal interactions, particularly when playing Floryn.

Conclusion

This patch represents one of the most comprehensive balance updates in recent MLBB history. While some players may feel frustrated by nerfs to their favorite heroes, these changes aim to create a more balanced and diverse meta.

Keep an eye on upcoming patches for further adjustments, as the developers continue to monitor how these changes affect both casual and professional play. The meta is constantly evolving, and adapting to these changes quickly will give you a significant advantage in your ranked games.

Stay tuned for more MLBB updates and guides to help you climb the ranks in the new meta!